DreickeGen2.py erstellt
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import drawsvg as draw
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import math
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height = 1000
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length = 1000
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side_length = 80
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bridge_width = 5
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distance = bridge_width / math.sin(math.radians(60))
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x = 0
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y = 0
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i = 1
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canvas = draw.Drawing(length, height, origin=(0, 0))
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while y + math.sqrt(3) / 2 * side_length <= height:
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while x + 1.5 * side_length + distance <= length:
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triangle1_p1_x = x
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triangle1_p1_y = y
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triangle1_p2_x = x + side_length
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triangle1_p2_y = y
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triangle1_p3_x = x + math.sin(math.radians(30)) * side_length
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triangle1_p3_y = y + math.cos(math.radians(30)) * side_length
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triangle = draw.Lines(triangle1_p1_x, triangle1_p1_y, triangle1_p2_x, triangle1_p2_y, triangle1_p3_x, triangle1_p3_y, close='true', stroke='black', fill='none')
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canvas.append(triangle)
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x = x + side_length + distance
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triangle2_p1_x = x
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triangle2_p1_y = y
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triangle2_p2_x = x - side_length / 2
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triangle2_p2_y = y + math.sqrt(3) / 2 * side_length
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triangle2_p3_x = x + side_length / 2
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triangle2_p3_y = triangle2_p2_y
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triangle2 = draw.Lines(triangle2_p1_x, triangle2_p1_y, triangle2_p2_x, triangle2_p2_y, triangle2_p3_x, triangle2_p3_y, close='true', stroke='black', fill='none')
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canvas.append(triangle2)
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x = x + distance
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if i % 2 == 0:
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x = 0
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else:
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x = side_length / 2 + distance
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y = y + bridge_width + math.sqrt(3) / 2 * side_length
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i = i + 1
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canvas.save_svg('dreieck.svg')
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