2023-11-02 23:59:41 +00:00
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import drawsvg as draw
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import math
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# Veränderbare Parameter
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2023-11-08 17:20:21 +00:00
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height = 50
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length = 50
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key_width = 2
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bridge_width = 0.5
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2023-11-02 23:59:41 +00:00
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# Feste und berechnete Parameter
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i = 1
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x = 0
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y = 0
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side_length = key_width / math.sqrt(3)
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sin_expression = math.sin(math.radians(30))*side_length
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distance = key_width + bridge_width
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distance_y = (math.sqrt(3) / 2) * distance
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canvas = draw.Drawing(length, height, origin=(0, 0))
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2023-11-08 17:20:21 +00:00
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alignment_dot = draw.Circle(0.1, 0.1, 0.1, stroke='black', stroke_width=0.05)
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canvas.append(alignment_dot)
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2023-11-02 23:59:41 +00:00
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while y + (2 * side_length) < height:
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while x + key_width < length:
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p1_x = x + key_width / 2
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p1_y = y
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p2_x = x
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p2_y = y + sin_expression
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p3_x = x
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p3_y = y + sin_expression + side_length
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p4_x = x + key_width / 2
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p4_y = y + 2 * side_length
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p5_x = x + key_width
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p5_y = y + sin_expression + side_length
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p6_x = x + key_width
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p6_y = y + sin_expression
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2023-11-08 17:20:21 +00:00
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hexagon_shifted = draw.Lines(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, p5_x, p5_y, p6_x, p6_y, fill='none', stroke='black', close='true', stroke_width=0.1)
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canvas.append(hexagon_shifted)
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2023-11-02 23:59:41 +00:00
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x = x + distance
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if i % 2 == 0:
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x = 0
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else:
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x = distance / 2
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y = y + distance_y
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i = i + 1
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2023-11-08 17:20:21 +00:00
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x_shifted = distance / 2
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y_shifted = distance / (2 * math.sqrt(3))
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canvas_shifted = draw.Drawing(length, height, origin=(0, 0))
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canvas_shifted.append(alignment_dot)
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while y_shifted + (2 * side_length) < height:
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while x_shifted + key_width < length:
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p1_x_2 = x_shifted + key_width / 2
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p1_y_2 = y_shifted
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p2_x_2 = x_shifted
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p2_y_2 = y_shifted + sin_expression
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p3_x_2 = x_shifted
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p3_y_2 = y_shifted + sin_expression + side_length
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p4_x_2 = x_shifted + key_width / 2
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p4_y_2 = y_shifted + 2 * side_length
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p5_x_2 = x_shifted + key_width
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p5_y_2 = y_shifted + sin_expression + side_length
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p6_x_2 = x_shifted + key_width
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p6_y_2 = y_shifted + sin_expression
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hexagon_shifted = draw.Lines(p1_x_2, p1_y_2, p2_x_2, p2_y_2, p3_x_2, p3_y_2, p4_x_2, p4_y_2, p5_x_2, p5_y_2, p6_x_2, p6_y_2, fill='none', stroke='black', close='true', stroke_width=0.1)
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canvas_shifted.append(hexagon_shifted)
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x_shifted = x_shifted + distance
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if i % 2 == 0:
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x_shifted = 0
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else:
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x_shifted = distance / 2
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y_shifted = y_shifted + distance_y
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i = i + 1
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canvas_shifted.save_svg('hex2.svg')
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2023-11-02 23:59:41 +00:00
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canvas.save_svg('hex.svg')
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2023-11-08 17:20:21 +00:00
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